Time-Lapse Interval & Clip Calculator
Interval, frames, clip length and storage — where how fast time runs is the interval multiplied by the frame rate, and both matter equally.
This is the arithmetic, not the shoot. It assumes the camera keeps up with your interval — a long exposure or a slow card can push the real interval out — and it says nothing about flicker, which is the thing that actually ruins time-lapses and comes from the aperture blades landing differently between frames. Nothing is uploaded.
How fast time runs is the interval times the frame rate — both of them
A 2-second interval at 24 fps compresses real time 48 times, so an hour of shooting becomes 75 seconds of clip. Change nothing but the frame rate and the answer changes with it: the very same frames at 30 fps run 60× faster than life and the hour becomes 60 seconds. The interval gets all the attention because it is the thing you set on the camera, and it is only half the answer.
| Interval | Frame rate | Compression | Frames in an hour | Clip |
|---|---|---|---|---|
| 1 s | 24 fps | 24× | 3,601 | 150.0 s |
| 2 s | 24 fps | 48× | 1,801 | 75.0 s |
| 5 s | 24 fps | 120× | 721 | 30.0 s |
| 2 s | 30 fps | 60× | 1,801 | 60.0 s |
| 10 s | 30 fps | 300× | 361 | 12.0 s |
| 30 s | 24 fps | 720× | 121 | 5.0 s |
Halving the interval doubles the clip and doubles the frames, for exactly the same time stood in a field. And at the far end, a 30-second interval compresses 720× and leaves 5 seconds of an entire hour.
And n frames span n − 1 intervals, not n
The camera fires at the start as well as the end, so a sequence of n frames straddles n − 1 gaps. Two frames two seconds apart span two seconds, not four. The error is always exactly one interval, so it shrinks as a proportion the longer you shoot and never actually goes away — which matters not at all until you plan backwards from a wanted clip and come up a frame short of the run time you budgeted for.
| Frames | Gaps | Really spans | Naive guess |
|---|---|---|---|
| 2 | 1 | 2 s | 4 s |
| 10 | 9 | 18 s | 20 s |
| 100 | 99 | 198 s | 200 s |
| 1,000 | 999 | 1998 s | 2000 s |
Planning the other way round is where the real numbers bite. A ten-second clip at 24 fps needs 240 frames, which at a two-second interval is 8 minutes of shooting and 5.9 GB of card. A single minute of finished clip takes 48 minutes and 35 GB.
| Wanted clip | Frames | Shooting time | Storage |
|---|---|---|---|
| 5 s | 120 | 4.0 min | 2.9 GB |
| 10 s | 240 | 8.0 min | 5.9 GB |
| 20 s | 480 | 16.0 min | 11.7 GB |
| 30 s | 720 | 24.0 min | 17.6 GB |
| 60 s | 1,440 | 48.0 min | 35.2 GB |
How to use
- Enter the interval between frames.
- Enter the frame rate you will render at.
- Enter how long you plan to shoot.
- Read the frame count, clip length and storage.
Frequently asked questions
How much faster does time run in a time-lapse?
The interval multiplied by the frame rate. A two-second interval at 24 fps compresses real time 48 times, so an hour of shooting becomes 75 seconds of clip.
Does the frame rate really change the speed?
Yes, and it is the half nobody adjusts. The same frames rendered at 30 fps run 60 times faster than life instead of 48, turning that hour into 60 seconds rather than 75 — same shoot, same interval, different result.
What does halving the interval do?
Doubles the clip and doubles the frames, for exactly the same time spent standing there. It also smooths the motion, which is usually the real reason to do it.
How long do I need to shoot?
A ten-second clip at 24 fps needs 240 frames, which at a two-second interval is about eight minutes. A full minute of finished clip takes roughly 48 minutes and over 35 GB of card.
How many frames does an hour give me?
1,801 at a two-second interval — not 1,800. The camera fires at the start as well as the end, so n frames straddle n minus one intervals. It is one frame in a thousand and it only bites when you plan backwards.
So how long does a sequence actually span?
One interval less than the frame count suggests. Two frames two seconds apart span two seconds, not four. The error is always exactly one interval, so it shrinks as a proportion on a long shoot and never quite disappears.
What is not in these numbers?
Flicker, which is what actually ruins time-lapses — it comes from the aperture blades landing slightly differently between frames, and no arithmetic predicts it. Shooting wide open or with a manual lens avoids it.
Does this send anything anywhere?
No. Every figure is computed in your browser, and nothing is uploaded or stored.
🔒 This tool runs entirely in your browser. Nothing you enter is uploaded, logged, or stored.