Cheat (BS) Card Game & Bluff Calculator
Play Cheat against three opponents, plus the arithmetic: a lying claim of four cards can always be disproved by somebody at the table.
The rank climbs 2, 3, 4 … K, A and round again whoever is playing, so you cannot choose what to claim — only how many cards to put down and whether they really are that rank. Click cards to select them, then Play. When somebody else plays you may challenge: a wrong challenge costs you the pile, a caught lie costs them. Everything runs in your browser.
A lying claim of four is always catchable
There are 4 cards of every rank. If you hold h of them and somebody claims to be playing k, then k + h > 4 makes the claim impossible — not unlikely, impossible. That one inequality carries most of the game, and it makes big claims the dangerous ones rather than the bold ones:
| A lie of this size | One named opponent can prove it | Somebody at the table can |
|---|---|---|
| 1 card | 0.26% | 2.61% |
| 2 cards | 4.38% | 17.71% |
| 3 cards | 25.73% | 73.69% |
| 4 cards | 69.62% | always |
The bottom row is not a rounded ninety-nine-point-something. If you claim all four of a rank and do not hold all four, the ones you are missing are sitting in somebody's hand, and that somebody knows for a fact that you are lying. There is no deal on which it can be got away with — while a lying claim of one gets away with it 97.4% of the time.
A lying claim of three from somebody holding none of the rank is certain too, by the same kind of argument rather than by probability: all four cards are spread among the three opponents, and four cards in three hands forces one hand to hold two. Pigeonhole, not odds — which is why both of these come out at exactly one rather than nearly one.
Note the gap between the two columns. Against a three-card claim a single opponent is sure only 25.7% of the time, but somebody at the table is sure 73.7% of the time. Most of the certainty at a Cheat table is distributed — it exists, but not in your hand.
What the deal gives you
The four cards of a rank land in four random positions of 52 and you own thirteen of them, so the split is exact hypergeometric arithmetic. You hold exactly one of each rank on average — four cards shared four ways — but the average is the least likely single outcome after one:
| You hold | Chance | |
|---|---|---|
| 0 of a rank | 30.38% | |
| 1 of a rank | 43.88% | |
| 2 of a rank | 21.35% | |
| 3 of a rank | 4.12% | |
| 4 of a rank | 0.26% |
Nearly a third of the time you hold none of a rank at all, which is what makes lying compulsory rather than optional in this game — the rank comes round whether you can meet it or not. And the rule works on a total: a card you hold and a card you have watched being revealed rule out a claim equally, because both say the same thing about how many are left.
And when you cannot be certain, there is no "challenge frequency"
The natural next question is what rate to challenge at against somebody who lies at some fixed rate q. It has no answer, because it presumes a mixed strategy that is never called for. Challenging wins the pile when they were lying and loses it when they were not, so at pile size S the expected swing is p · S · (2q − 1) — linear in p. Against a fixed opponent the best reply is always pure.
| They lie this often | Swing from challenging | Do this |
|---|---|---|
| 20.0% | -6.0 cards | let it stand |
| 35.0% | -3.0 cards | let it stand |
| 50.0% | 0.0 cards | it makes no difference |
| 65.0% | +3.0 cards | challenge |
| 80.0% | +6.0 cards | challenge |
The threshold is exactly one half, and the pile size cancels completely — a big pile raises the stakes in both directions and moves no decision. That is worth knowing at the table, because a large pile feels like a reason to hold off and is not one.
Mixed strategies belong to the equilibrium against an opponent who adapts to you. Against a liar with a fixed rate, no intermediate rate can beat both pure ones — it can only tie them, at the threshold itself.
How to use
- Click cards to select them, then press Play to claim them as the current rank.
- The rank climbs 2, 3, 4 and round again, so you cannot choose what to claim.
- When somebody else plays, challenge or let it stand.
- Watch the line above your hand — it says when a claim is provably false.
- A wrong challenge costs you the pile; a caught lie costs them.
Frequently asked questions
How do you know when someone is cheating?
Often by arithmetic rather than by reading them. There are four cards of every rank, so if you hold h of them and somebody claims to be playing k, then k + h greater than 4 makes the claim impossible rather than merely unlikely. The tool shows this line above your hand on every claim.
Is a big claim a good bluff?
It is the opposite, and this surprises most players. A lying claim of four can be disproved from somebody’s hand on every possible deal — the cards you are missing are in a hand at the table, and that player knows for certain. A lying claim of one gets away with it 97.4 per cent of the time.
Why is a claim of four always catchable?
Pigeonhole rather than probability. If you claim all four of a rank and do not hold all four, the ones you are missing are somewhere else, and anybody holding even one of them can prove you wrong. The same argument makes a lying claim of three from a player holding none certain too: four cards spread among three hands force one hand to hold two.
How often should I challenge?
There is no optimal frequency against an opponent who lies at a fixed rate, because the value of challenging is linear in how often you do it. Challenging wins the pile when they lied and loses it when they did not, so the expected swing is p times pile times (2q minus 1). Challenge always above a lie rate of one half, never below it.
Should a big pile make me more cautious?
No, and this is worth knowing at the table. The pile size cancels out of the decision completely — it multiplies both the gain from a correct challenge and the loss from a wrong one by the same amount, so it changes how much is at stake but never which choice is right.
How many of a rank do I usually hold?
Exactly one on average, since four cards are shared four ways, but the average is not the common case. You hold none 30.4 per cent of the time and exactly one 43.9 per cent — which is why lying is compulsory in this game rather than optional, as the rank comes round whether you can meet it or not.
Does this send anything anywhere?
No. Every hand is dealt and played in your browser, and nothing is uploaded.
🔒 This tool runs entirely in your browser. Nothing you enter is uploaded, logged, or stored.