Norinori

Play Norinori — shade two cells per region so every shaded cell sits in a domino. Those dominoes cross region borders far more often than you would guess.

Click a cell to cycle blank → cross → shaded. Crosses are your own notes. Shade exactly two cells in every outlined region, and make every shaded cell touch exactly one other shaded cell side by side — so the shading forms dominoes. Dominoes may cross region borders. Everything runs in your browser; nothing is uploaded.

A region does not own its domino

The tempting way to read Norinori is region by region: this region is this shape, so its two shaded cells must go here or here. It does not work, because a region's two shaded cells are often paired with cells belonging to somebody else. Across 400 layouts per configuration, this is how often a region's pair sits entirely inside it:

RegionsBoardHow manyCells eachPair is insidePair crosses out
Uneven sizes 6 × 6 6 6.0 83.1% 16.9%
Uneven sizes 6 × 6 7 5.1 81.4% 18.6%
Uneven sizes 6 × 6 8 4.5 77.9% 22.1%
Uneven sizes 8 × 8 8 8.0 82.4% 17.6%
Uneven sizes 8 × 8 10 6.4 77.9% 22.1%
Uneven sizes 8 × 8 12 5.3 72.8% 27.2%
All one size 6 × 6 6 6.0 65.6% 34.4%
All one size 6 × 6 7 5.1 65.5% 34.5%
All one size 6 × 6 8 4.5 64.6% 35.4%
All one size 8 × 8 8 8.0 62.7% 37.3%
All one size 8 × 8 10 6.4 59.2% 40.8%
All one size 8 × 8 12 5.3 55.8% 44.2%

The share that cross runs from 16.9% to 44.2% — it nearly triples across these twelve configurations, so quoting a single figure would be choosing one. Two things hold everywhere: crossing rises as regions get smaller, since a small region has less room to hold a domino inside itself, and regions of equal size cross more than uneven ones at every matched configuration.

Either way, a region's options are never a function of its shape on its own. They depend on what is next door, which is exactly why the puzzle cannot be taken apart into independent pieces and worked one region at a time.

Shade half the board and there are no puzzles left

Two shaded cells per region means you do not get to choose how much of the board is shaded — it is fixed at twice the number of regions. More regions, more shading. And dominoes must be pairwise apart, so each one sterilises the cells around it, and eventually there is nowhere left to put them.

Regions on an 8 × 8Cells eachBoard shadedLayouts builtSolvable
4 16.0 12.5% 80 80 (100%)
6 10.7 18.8% 79 79 (100%)
8 8.0 25.0% 79 79 (100%)
10 6.4 31.3% 76 72 (95%)
12 5.3 37.5% 76 51 (67%)
16 4.0 50.0% 56 0 (0%)

At 16 regions of 4 cells — half the board shaded — none of the 56 layouts built had a solution. Not rare: zero. The solvable share falls at every step down the table, so this is a ceiling rather than noise. Fewer layouts get built at the dense end because a layout containing a one-cell region is rejected before it is ever tested: such a region cannot hold two shaded cells, so it is not a Norinori at all.

Why the boards above stop at 7 × 7

A puzzle needs exactly one solution, and layouts with exactly one are scarce. Testing 3,000 random layouts per configuration:

BoardRegionsSolvableExactly one solutionRoughly
6 × 6 6 1580 9 1 in 333
6 × 6 7 958 10 1 in 299
6 × 6 8 362 19 1 in 155
7 × 7 8 1085 4 1 in 750
7 × 7 9 637 5 1 in 600
7 × 7 10 255 4 1 in 748
8 × 8 13 113 0

Solvable layouts are everywhere; uniquely solvable ones are not, and the gap widens fast. At 6 × 6 roughly one layout in 300 qualifies, at 7 × 7 about one in 700, and at 8 × 8 this search found none at all.

No uniquely-solvable 8x8 layout appeared in 3,000 random tries at three densities. That is a statement about this generator, not about the puzzle: hand-made 8x8 and larger Norinori certainly exist. Three other approaches did worse and are worth recording. Choosing the shading first and drawing regions around it left 300 or more solutions every time. Repairing a layout by moving cells across borders to kill each alternative in turn never converged. And evening out the region sizes — which sounds tidier — produced no uniquely solvable layout at all, because a small region pins its dominoes and a uniform one does not.

How to use

  1. Pick a board size and press New puzzle.
  2. Click a cell to cycle blank, cross, shaded. Crosses are your own notes.
  3. Shade exactly two cells in every outlined region.
  4. Every shaded cell must touch exactly one other shaded cell side by side, forming dominoes.
  5. Dominoes are allowed to cross region borders — which is the part that catches people out.

Frequently asked questions

What are the rules of Norinori?

Shade exactly two cells in every outlined region, and make every shaded cell touch exactly one other shaded cell orthogonally. The shading therefore breaks into dominoes. Dominoes may cross region borders freely, so a region’s two shaded cells need not be next to each other.

Do a region’s two shaded cells have to form its own domino?

No, and this is the misconception that makes Norinori hard to start. Measuring real solutions, the share of regions whose pair sits entirely inside runs from about 56% to 83% depending on the layout, so between one region in six and nearly one in two pairs with a neighbour instead. A region’s options are never a function of its shape alone.

Does the number of regions change the puzzle?

It sets how much of the board is shaded, because two cells per region is fixed. More regions means denser shading, and dominoes must stay apart from one another. At sixteen regions on an 8x8 — half the board shaded — none of the layouts tested had a solution at all.

Why are the boards here only 6x6 and 7x7?

Because uniquely solvable layouts are scarce and get scarcer fast. Testing 3,000 random layouts per size, roughly one 6x6 in 300 has exactly one solution and about one 7x7 in 700, while this search found none at all at 8x8. That is a limit of the generator rather than of the puzzle — hand-made larger Norinori certainly exist.

Why can a region never have just one cell?

Because it could not hold its two shaded cells. A layout with a one-cell region has no solution whatsoever, so the generator rejects it before testing anything.

Is Norinori the same as a domino puzzle?

The shaded cells always form dominoes, but you are not tiling the board with them. Only two cells per region get shaded, most of the grid stays blank, and no two dominoes may touch side by side — that last rule is what stops a shaded cell having two shaded neighbours.

Does this send anything anywhere?

No. Puzzles are generated and solved entirely in your browser, and nothing is uploaded.

🔒 This tool runs entirely in your browser. Nothing you enter is uploaded, logged, or stored.