Spot It Deck & Projective Planes
Find the matching symbol, plus the mathematics: one rule fixes the whole deck, the retail one is two cards short, and a seven-symbol deck cannot exist.
Two cards, exactly one symbol in common. Tap it. There is always exactly one — never none and never two — and that is not a design achievement but a theorem, which is what the rest of this page is about. Nothing is uploaded.
One rule fixes the entire deck
Decide only that every card carries n symbols and any two cards share exactly one. Everything else follows: there are n² − n + 1 cards, exactly as many symbols as cards, and every symbol appears on exactly n cards. This is a finite projective plane — symbols are points, cards are lines, and "two lines meet once" is the game's rule.
| Symbols per card | Cards | Distinct symbols | Cards per symbol | Pairs checked | Pairs sharing ≠ 1 |
|---|---|---|---|---|---|
| 3 | 7 | 7 | 3 | 21 | 0 |
| 4 | 13 | 13 | 4 | 78 | 0 |
| 5 | 21 | 21 | 5 | 210 | 0 |
| 6 | 31 | 31 | 6 | 465 | 0 |
| 8 | 57 | 57 | 8 | 1,596 | 0 |
| 9 | 73 | 73 | 9 | 2,628 | 0 |
| 10 | 91 | 91 | 10 | 4,095 | 0 |
| 12 | 133 | 133 | 12 | 8,778 | 0 |
| 14 | 183 | 183 | 14 | 16,653 | 0 |
Every deck above is built and then every pair of cards in it is compared — 34,524 pairs in total, none sampled. The cards column and the symbols column are equal in every row, which is the striking part: a deck is its own dual. Swap the words "card" and "symbol" throughout and you have a perfectly good deck again.
A retail deck is 2 cards short, and the gap has a fingerprint
Eight symbols per card gives 57 cards. Spot It ships 55. Nothing about play breaks — removing cards cannot create a bad pair, so every two cards still share exactly one symbol. What breaks is the balance, and it breaks in precisely one way.
| After dropping any two cards | How many symbols |
|---|---|
| appear on 6 cards | 1 |
| appear on 7 cards | 14 |
| appear on 8 cards | 42 |
All 1,596 ways of removing two cards from the 57 were tried, and they give 1 distinct outcome. It could not be otherwise: the two discarded cards share exactly one symbol, so that symbol loses two appearances and the other fourteen lose one each — 16 slots gone, split 1 + 14. The same argument at any size predicts one symbol on q − 1 cards, 2q on q, and the rest untouched, which is what the test checks at four different deck sizes.
Some decks cannot be built, and one size nobody can settle
There is no seven-symbol deck. Not "none has been found" — none can exist. Bruck-Ryser says that if the order n is 1 or 2 modulo 4 then a plane needs n to be a sum of two squares; 6 is 2 mod 4 and is not a sum of two squares, so it is out. That arithmetic is checked here rather than quoted.
| Symbols per card | Order | Cards | Status | Why |
|---|---|---|---|---|
| 3 | 2 | 7 | Exists | a prime power, so the field construction builds it |
| 4 | 3 | 13 | Exists | a prime power, so the field construction builds it |
| 5 | 4 | 21 | Exists | a prime power, so the field construction builds it |
| 6 | 5 | 31 | Exists | a prime power, so the field construction builds it |
| 7 | 6 | 43 | Impossible | Bruck-Ryser: n is 1 or 2 mod 4 and not a sum of two squares |
| 8 | 7 | 57 | Exists | a prime power, so the field construction builds it |
| 9 | 8 | 73 | Exists | a prime power, so the field construction builds it |
| 10 | 9 | 91 | Exists | a prime power, so the field construction builds it |
| 11 | 10 | 111 | Impossible | not excluded by Bruck-Ryser; ruled out by exhaustive computation in 1989 |
| 12 | 11 | 133 | Exists | a prime power, so the field construction builds it |
| 13 | 12 | 157 | Unknown | nobody knows |
| 14 | 13 | 183 | Exists | a prime power, so the field construction builds it |
| 15 | 14 | 211 | Impossible | Bruck-Ryser: n is 1 or 2 mod 4 and not a sum of two squares |
| 16 | 15 | 241 | Unknown | nobody knows |
| 17 | 16 | 273 | Exists | a prime power, so the field construction builds it |
| 18 | 17 | 307 | Exists | a prime power, so the field construction builds it |
| 19 | 18 | 343 | Unknown | nobody knows |
Note the asymmetry between the two impossible rows. Order 6 falls to a theorem anyone can check in a line of arithmetic. Order 10 does not — Bruck-Ryser permits it, and it took an exhaustive computer search in 1989 to rule it out. That result is cited here, not reproduced: this page verifies the arithmetic it can and says plainly where it is trusting someone else.
And then there is order 12. A deck with 13 symbols per card and 157 cards is not known to exist and is not known to be impossible. It is the smallest such case, and it has been open for decades.
The obvious construction is wrong, and it does not tell you
The standard construction lays symbols on a grid and reads cards off as lines: y = mx + b for every slope and intercept, plus the verticals, plus one line at infinity. It needs a field of size q — and arithmetic modulo q is a field only when q is prime. Use it at a composite size and nothing throws.
| Symbols per card | Cards produced | What is wrong with mod-q | Bad pairs | Fixed by the proper field |
|---|---|---|---|---|
| 5 | 21 — the right number | 2 has no multiplicative inverse | 32 of 210 | yes |
| 9 | 73 — the right number | 2 has no multiplicative inverse | 768 of 2,628 | yes |
| 10 | 91 — the right number | 3 has no multiplicative inverse | 729 of 4,095 | yes |
At 5 symbols per card, modulo-4 arithmetic hands you 21 cards of 5 symbols — exactly the right shape — of which 32 pairs share two symbols or none. The deck looks correct in every summary statistic and fails the only rule that matters. Building GF(4) properly, as polynomials modulo an irreducible, repairs all of it.
The same trap has a second floor: choosing a reducible polynomial for the field gives a ring with zero divisors that also looks fine. Our first attempt at GF(9) used x² = 1, which factors, and at GF(27) x³ = 2x, which also factors. Both were caught by checking that every non-zero element has an inverse before building anything on top — a check the test suite makes sure can still fail.
How to use
- Two cards are shown with exactly one symbol in common.
- Tap that symbol as fast as you can.
- Change the deck size to make each card denser.
- Watch your best and average times build up.
- Press New game for a fresh shuffle.
Frequently asked questions
Why do two cards always share exactly one symbol?
Because the deck is a finite projective plane. Symbols are points and cards are lines, and the defining property of a projective plane is that any two lines meet in exactly one point. It is not a design achievement that no pair shares two symbols, it is a theorem, and every pair of every deck on this page is checked rather than assumed.
How many cards can a deck have?
With n symbols on each card, exactly n squared minus n plus 1. Eight symbols per card gives 57 cards. The same rule forces two more things: there are exactly as many distinct symbols as there are cards, and each symbol appears on exactly n cards. Decide the symbols per card and everything else is settled.
Why does a real Spot It deck have 55 cards?
The mathematics gives 57 and the retail deck ships 55, most likely so it packs in a standard box. Play is unaffected because removing cards can never create a bad pair. What it does break is the balance: the two dropped cards share exactly one symbol, so that symbol appears on only 6 cards, fourteen others appear on 7, and the remaining 42 still appear on 8.
Is that always the effect of dropping two cards?
Yes, and exactly that. All 1,596 ways of removing two cards from the 57 were tried and every one gives the identical shape. It is forced: two cards hold 16 symbol slots between them and share precisely one symbol, so one symbol loses two appearances and fourteen lose one apiece.
Could you make a deck with 7 symbols per card?
No, and this is provable rather than merely unobserved. That would need a projective plane of order 6, and the Bruck-Ryser theorem says an order that is 1 or 2 modulo 4 must be a sum of two squares. Six is 2 modulo 4 and is not a sum of two squares, so no such deck exists.
What about 11 symbols per card?
Also impossible, but for a completely different reason. Bruck-Ryser permits order 10, since 10 is 1 squared plus 3 squared, so the theorem settles nothing. It was ruled out instead by an exhaustive computer search completed in 1989. This page verifies the Bruck-Ryser arithmetic itself and cites the search rather than reproducing it.
Is any deck size still an open question?
Yes. A deck with 13 symbols per card and 157 cards needs a projective plane of order 12, and nobody knows whether one exists. It is the smallest unsettled case and has been open for decades.
Why does the standard construction fail at some sizes?
Because it needs a field of size q, and arithmetic modulo q is only a field when q is prime. At 5 symbols per card it produces 21 cards of 5 symbols, which is the right shape, but 32 of the 210 pairs share two symbols or none. Building the proper finite field GF(4) as polynomials modulo an irreducible fixes all of them.
Does this send anything anywhere?
No. Every deck is constructed and every game played in your browser, and nothing is uploaded.
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