Bar & Yard Game Score Keeper
Cancellation scoring done right for cornhole, ladder toss, horseshoes, washers, bocce and shuffleboard — the rule most house games get wrong.
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Why so many of these games cancel
Cornhole, ladder toss, washers and horseshoes all use cancellation scoring: both sides throw, the round totals cancel, and only the difference goes to whoever threw more. It keeps games close and it makes defence worth as much as offence — knocking your opponent's bag off the board is worth exactly as much as landing your own. Bocce and shuffleboard reach the same place by a different route: only the side with the best-placed piece scores at all. Either way, a huge round from one side is worth nothing if the other side matches it, which is the single most misunderstood thing about backyard scoring.
Cancellation keeps about a third, whatever the game
Only the higher-scoring side scores, and only by the difference. These 6 games were designed by different people in different centuries, with targets from 12 to 21 and rounds worth anywhere from 4 points to 16. The share of a round's gross that survives:
| Game | Target | Most in a round | Survives |
|---|---|---|---|
| Cornhole | 21 | 12 | 36% |
| Ladder toss | 21 | 9 | 37% |
| Horseshoes | 21 | 6 | 38% |
| Bocce | 12 | 4 | 40% |
| Table shuffleboard | 15 | 16 | 35% |
| Washer toss | 21 | 12 | 36% |
A band 5 points wide across games that look nothing alike, and it is not a coincidence in the designs. For two independent scores drawn evenly from nothing to n, the average gap works out to n(n+2) over 3(n+1) — a third of n, plus a small correction of one third of (n+1) for the coarseness of a short round.
So Bocce's 40% is that correction being large because a round is only worth four points, and shuffleboard's 35% is the same correction being small because a round is worth sixteen. The model is rough — real players are neither evenly spread nor independent — but the structural point survives any sensible distribution: cancellation throws away roughly two thirds of what gets scored.
Which makes every game about twice as long as it looks
Divide the target by the most one side can throw and you get the fastest possible game. Divide it by what actually survives and you get something rather longer.
| Game | Fastest possible | Typical | Multiple |
|---|---|---|---|
| Cornhole | 2 rounds | about 5 | 2.4× |
| Ladder toss | 3 rounds | about 6 | 2.1× |
| Horseshoes | 4 rounds | about 9 | 2.3× |
| Bocce | 3 rounds | about 8 | 2.5× |
| Table shuffleboard | 1 round | about 3 | 2.7× |
| Washer toss | 2 rounds | about 5 | 2.4× |
Every one of them lands between two and three times its theoretical minimum. A cornhole game that could in principle be over in two frames typically takes five, and Horseshoes is the long afternoon at about 9. Anyone who has watched a game sit at 19–18 for twenty minutes has met the same arithmetic from the other end.
One small mercy: every game here has a one-point throw, so every whole total from nothing up to the maximum is reachable in a single round. That is what stops the 2 games needing an exact landing from ever leaving you stranded — from any score within a round of the target, the target can be hit.
How to use
- Pick the game and add teams.
- Enter each side's raw points for the round.
- The tool cancels them and applies the difference.
- Agree the target score and the bust rule before starting.
Frequently asked questions
What is cancellation scoring?
Only the difference between the two sides counts in a round. If one team scores 7 and the other 5, the round is worth 2 to the leader rather than 7 and 5 being added separately. It keeps games close and is standard in cornhole, horseshoes and washers.
Why do house games get it wrong?
Because adding both scores is the obvious thing to do, and it produces much shorter, more lopsided games. Cancellation is what makes a comeback possible, and switching a group to it usually improves the games noticeably.
What is the bust rule?
Going over the target score sends you back to a set number rather than winning — commonly back to 11 in a game to 21. It exists to prevent a lucky final round deciding everything, and not every group plays it. Whether you do should be agreed before the first throw.
What are the official target scores?
Cornhole is conventionally played to 21, horseshoes to 21 or 40 depending on the ruleset, and bocce commonly to 13 — though bocce scores by the closest balls rather than by cancellation. Local and league rules vary enough to be worth confirming.
How does bocce scoring differ?
Only one side scores per end — the team with the ball closest to the jack, earning a point for each of its balls closer than the opponent's nearest. It is not cancellation, and treating it as such produces a game that never ends.
What causes most arguments?
Measurement, and the rule nobody agreed. Deciding in advance how close calls are settled, whether a leaning bag counts, and what happens on a bust removes almost all of them. A tape measure settles the rest more reliably than three opinions.
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