Global High Scores
Every game on the site that keeps a leaderboard, in one place. Each board shows the leaders — click a game to play it and see the full top 20.
Games where aiming or steering is the skill keep separate boards, because a mouse and a thumb are not doing the same task. Quizzes and typed drills share one board.
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Aim Trainer
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Snake
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Maze Chase
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Bubble Shooter
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Match Three (30 moves)
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Match Three (timed)
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Brick Breaker
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Space Shooter
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Block Stacker (start 1)
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Block Stacker (start 5)
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Block Stacker (start 9)
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Block Stacker (start 13)
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2048
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Math Sprint (Easy)
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Math Sprint (Medium)
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Math Sprint (Hard)
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Math Sprint (Brutal)
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Word Scramble (Easy)
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Word Scramble (Medium)
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Word Scramble (Hard)
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Word Hunt
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Spelling Bee
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Trivia — World Geography
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Trivia — Space & Astronomy
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Trivia — Animal Kingdom
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Trivia — Science Basics
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Trivia — World History
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Trivia — Math & Numbers
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Trivia — Food & Drink
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Trivia — Movies & Entertainment
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Trivia — all topics (retired)
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IQ Test
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Checkmate Patterns
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90s Skate Punk Trivia (5)
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90s Skate Punk Trivia (10)
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90s Skate Punk Trivia (15)
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90s Skate Punk Trivia (20)
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Poker — Which Hand Wins
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Poker — Name the Hand
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Modular Arithmetic Drills
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Factoring Drills
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Unit Circle Drills
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Algebra Drills
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Word Problem Drills
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Schulte Table
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Stroop Test
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Chimp Test
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N-Back
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Number Memory
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Visual Memory
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Yahtzee
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Shut the Box
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Farkle — turns to 10,000
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Set
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Peg Solitaire (English)
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Lights Out (Easy)
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Lights Out (Medium)
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Lights Out (Hard)
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Flood It (4 colours)
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Flood It (5 colours)
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Flood It (6 colours)
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Mastermind (4 from 6)
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Sokoban — First push
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Sokoban — Two boxes
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Sokoban — Corner care
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Sokoban — The squeeze
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Sokoban — Four corners
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Rush Hour — One blocker
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Rush Hour — Traffic
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Rush Hour — Gridlock
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Reaction Time (avg of 5)
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Reaction Time (avg of 10)
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Memory Sequence (strict)
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Higher or Lower
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Colour Guessing (Standard)
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Colour Guessing (Gentle)
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Colour Guessing (Brutal)
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Minesweeper (Beginner)
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Minesweeper (Intermediate)
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Minesweeper (Expert)
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Memory Match (4 x 4)
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Memory Match (6 x 6)
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Cryptogram
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Daily Word Game (streak)
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Word Grid (1 minute)
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Word Grid (3 minutes)
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Word Grid (5 minutes)
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Hangman — Animals
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Hangman — Food and drink
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Hangman — Places
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Hangman — Science
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Hangman — Around the house
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Hangman — Music
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Word Ladder (Easy)
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Word Ladder (Medium)
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Word Ladder (Hard)
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Sliding Puzzle (3 x 3)
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Sliding Puzzle (4 x 4)
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Sliding Puzzle (5 x 5)
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Tower of Hanoi (3 discs)
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Tower of Hanoi (4 discs)
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Tower of Hanoi (5 discs)
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Tower of Hanoi (6 discs)
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Mahjong — Starter
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Mahjong — Pyramid
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Mahjong — Fortress
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Klondike (draw 1)
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Klondike (draw 3)
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FreeCell
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Spider (1 suit)
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Spider (2 suits)
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Spider (4 suits)
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KenKen (4 x 4)
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KenKen (5 x 5)
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KenKen (6 x 6)
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KenKen (7 x 7)
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Logic Grid (3 of each)
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Logic Grid (4 of each)
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Logic Grid (5 of each)
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Flags — name the country
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Flags — name the capital
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Flags — capital to country
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Whack-a-Mole (3x3, 30s)
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Whack-a-Mole (3x3, 60s)
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Whack-a-Mole (3x3, 2m)
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Whack-a-Mole (4x4, 30s)
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Whack-a-Mole (4x4, 60s)
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Whack-a-Mole (4x4, 2m)
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Whack-a-Mole (5x5, 30s)
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Whack-a-Mole (5x5, 60s)
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Whack-a-Mole (5x5, 2m)
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Whack-a-Mole (6x6, 30s)
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Whack-a-Mole (6x6, 60s)
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Whack-a-Mole (6x6, 2m)
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Falling Words (Gentle)
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Falling Words (Steady)
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Falling Words (Downpour)
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Falling Words (Brisk)
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Road Crossing (Quiet road)
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Road Crossing (Deceptive)
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Road Crossing (River)
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Road Crossing (Rush hour)
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Kakuro (13 cells)
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Kakuro (14 cells)
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Kakuro (12 cells)
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Bridges (10 islands)
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Bridges (16 islands)
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Bridges (20 islands)
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Slitherlink (5 x 5)
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Slitherlink (7 x 7)
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Slitherlink (9 x 9)
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Chess — fewest moves (Gentle)
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Chess — fewest moves (Casual)
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Chess — fewest moves (Club)
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Chess — fewest moves (Tough)
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Chess — longest streak (Gentle)
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Chess — longest streak (Casual)
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Chess — longest streak (Club)
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Chess — longest streak (Tough)
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Fermi Estimation
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Periodic Table — all 118
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Periodic Table — first 36
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Periodic Table — tricky symbols
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How these boards work
Scores are submitted from your browser. Each board rejects the impossible — every game has a ceiling set well above any plausible run — and limits how often one person can submit, but this is sanity-checking rather than anti-cheat. Treat the boards as a bit of fun.
Some games keep more than one board. Where a difficulty setting changes what is reachable, each difficulty is ranked separately — a perfect run on five questions is not the same contest as a mediocre one on twenty, and a single table would rank whoever picked the longest game. Quizzes marked out of a small fixed total break ties on time, so twenty people on full marks are ordered by who got there fastest rather than by who submitted first.
One row per name, per board, keeping your best. Without that a single good player fills every row and the board stops being worth looking at.